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NeoRail

NeoRail Menu
NeoRail Menu
NeoRail offers original Abysma Mode or
the new NeoRail Mode
NeoRail offers original Abysma Mode or the new NeoRail Mode
NeoRail Ingame
NeoRail Ingame
NeoRail Ingame - Losing Energy
NeoRail Ingame - Losing Energy
Abysma
Abysma by Trixiam Studios
Abysma
Featured on the xxxx issue of PC Gamer was a shareware puzzle action game called Abysma. In Abysma, you are presented with a rectangular grid of pieces, over which a horizontal bar slowly descends. If the bar passes over any holes in the grid, you lose energy. As the bar passes over complete lines, it regains this lost energy. The objective of Abysma is to arrange the pieces within the grid so that only no holes remain in the path of the bar. With a shiny new copy of DarkBASIC at my disposal, I set about attempting a 3D remake.

NeoRail, the spin
NeoRail is a fully 3D remake of Abysma for Windows made with DarkBASIC. Based around a space/technology theme, every aspect of the Abysma experience has been totally overhauled. The menu and game are recreated using superior 3D graphics using unique high-detail textures. Ingame graphics are further enhanced by the inclusion of complex particle and lighting special effects. NeoRail features an original high-quality soundtrack, with Abysma remixes and original songs by Jonathon Carr and Mathew Carr.

NoRail
Unfortunately, NeoRail may never approach completion (at least, not from it's current state) for a number of reasons. The most important of these should be strikingly obvious to those familiar with it: DarkBASIC.

In development, NeoRail acquired a number of pretty serious performance bottlenecks during gameplay, even with particles and animated textures disabled. I believe that if NeoRail were ever recoded as far away from DarkBASIC as is possible, then it would run and look a damn sight better than it does.

Future of Abysma/NeoRail?
Through an agreement with Astraware, Abysma was released for the Palm OS and Pocket PC as Tantric... although I haven't played it myself. NeoRail won't be finished anytime soon. ._.

Also, NeoRail is pretty unique in the way that it is the only remake project for which I have been in contact with the original developers, Trixiam Studios, who have given me express permission to remake Abysma. With the help of Sylvain Dufour, I was able to analyze Abysma sufficiently to program NeoRail. However, I do not know if I am actually allowed to distribute NeoRail.

Hopefully, I will find my concept designs and design notes for NeoRail and put them online. If I forget folks, feel free to prod me until I do it.

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