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HyperCalm

HyperCalm v0.12
HyperCalm v0.12
HyperCalm Links:
Making of HyperCalm
Old HyperCalm page
Hyper... what?
It's a pair of strange abstract ship-shooters made in BlitzPlus!

The object of the Hyper games is to nagivate your ship to blast away at the shapes falling from above. Use your cunning to rack up a fearsome 'chain' of direct hits without missing, and hit the high score!

In HyperChain, blast the shapes without letting them fall off the botom of the screen. Don't worry about being hit by the shapes, they'll pass through you. If the red meter on the right increases with time, and controls how fast the shapes will fall. If it reaches the top however, you're toast!

In HyperCalm, you're pitted against the endless torrent of shapes once again, but this time you've got three secret weapons at your disposal: collect five of any one shape in a row, and you'll receive a unique special ability!


Super Nashwan Pause
The hourless shaped powerups will tint everything azure granting you the power to hold the asteroids stationary for five seconds.

Super Nashwan Triad
The triangular asteroids will give your ship the ability to fire three shots at once for five seconds. You will only lose your chain if all three bullets don't hit anything.

Super Nashwan Tracker
The square asteroids will shift everything to purple, slowing all the shapes down to half speed. Any shots you fire in this mode will target shapes, slowing them further. Hitting Enter will cause all targeted shapes to explode, but tap it before the powerup fades away or it's wasted!

Special Kudos to my friend Edd for making the neat HyperCalm sound effects!

File Info:
HyperChain v0.78 & HyperCalm v0.12
Download HyperChain & HyperCalm
Download HyperChain & HyperCalm

File size: 1,524KB
Controls:
Left and right maneouvre the ship.
Space fires.
Escape quits.
In HyperCalm, Return activates any powerups in your posession.
That's about the size of it. Go for the big score!

You can either try and pick off the shapes as they fall, or you can just let the meter empty and blast the tangle of shapes randomly as they tumble down. Go for broke!

Website Design and Content ©2002-2007 Mathew Carr