This project has a pretty interesting history:
Many years ago, Tom showed me some really cool books his
brother Joe had written many more years ago. They were his own version of a 'Choose Your Own Adventure'
books featuring superyay characters they created. Inspired, I attempted to create my own 'Choose Your
Own Adventure' book... and the less said about that, the better.
However, my brother William saw the four pages of actual book I'd finished and loved the idea. Fuelled by
his love of zombie movies, he wrote a pair of his own 'Adventure' books: 'Flesh Eaters of the Undead'
and 'Return of the Flesh Eaters of the Undead 2'
The
Flesh Eaters of the Undead series follows the adventures of 'the man' as he awakes in the
early morning to find his entire town overrun with Zombies. Armed with only your wits and cunning, you
must protect 'the man' from untold dangers. The man's fate and the fate of all those he meets is in your
hands.
For each scene, you'll be presented with a passage of
Flesh Eaters of the Undead, and then you'll
be prompted to make a decision on what you would like 'the man' to do next. After you have made your choice,
click 'Go!' and see how the story unfolds. Feel free to use your browser's 'Back' button to nagivate back
through the story if you don't like the way the story is progressing. (If U R h4x0r ch34tz0r)
That's just... odd, man.
Flesh Eaters of the Undead are quite original books, and I've copied them in their entirety. Except
for the pictures, however. I'll probably update the engine in the future allowing for pictures to be
included.
The reason I interactiveised it is to create a generic PHP-mySQL base for any and all 'Choose
Your Own Adventure' games, which I semi-achieved. There's no administrative interface of any kind for
creating games, and there's definitely no neat graphical representations of the game paths yet. (Yeah, the
entire book was typed by hand into PHPmyAdmin, and I'm proud, Goddamnit, proud!)
Can't really pick any other PHP 'Choose Your Own Adventure' games out of the top of my head right now, but
I wager that the internet is full of the things. If you're getting any weird ideas about some sort of
meta-story which doesn't use pre-built story chunks in it's narrative, but instead relies on complex
run-time character/environment interactions to generate truly unique stories in a completely free world,
you'd best go to bed. You sound tired.
And I'm not doing an online version of Tom's brother's book either. There's no way on earth any sort of
web based application could do a book of that amazing überness any justice whatsoever.